Nov 12, 2005, 04:20 PM // 16:20
|
#1321
|
Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
|
Quote:
Originally Posted by chingon
Thing is the ai isnt any smarter. so people aren't really asking to make the ai dumber, cus its not a very realistic ai in many situations to begin with.
|
The AI is "smarter" it no longer stands like a morron in a fire ele aoe, however it is bugged causing the enemies to run around like morrons. The chasing after squishy is actually smart, which is the real problem that people have. No longer can they stand there and nuke, now they have to move... like a real battle O-o
|
|
|
Nov 12, 2005, 04:24 PM // 16:24
|
#1322
|
Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
|
Quote:
Originally Posted by Theos
The AI is "smarter" it no longer stands like a morron in a fire ele aoe, however it is bugged causing the enemies to run around like morrons. The chasing after squishy is actually smart, which is the real problem that people have. No longer can they stand there and nuke, now they have to move... like a real battle O-o
|
No the ai is the same as before. Now its just in a different way. Watch the video of a ranger soling drakes with ignite since all they do is run away yay. If I wanted a "real" battle I would do pvp. If you want a real challenge do pvp. Now it just chaos if anyony uses any type of aoe like even unholy feast/throwdirt/whirling. I mean wtf. Chasing after squishies? Well is this PvP or PvE. At this rate in missions it'll take 2 hours for something that took 45 mins. I don't have the time for this shit and will not touch PvE again till they fix it for good
|
|
|
Nov 12, 2005, 04:35 PM // 16:35
|
#1323
|
Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
|
Quote:
Originally Posted by Theos
The chasing after squishy is actually smart, which is the real problem that people have. No longer can they stand there and nuke, now they have to move... like a real battle O-o
|
And to answer this, I quote myself....
Quote:
[if]elementalists and other squishy characters were intended to repeatedly be in the center of melee, (which is what is happening exclusively with me when I or any character utilizes AoE), why are we able to cast from outside the aggro bubble? Why is elemental armor incapable of providing an acceptable level of protection against a barrage of melee attacks........ if coupled with an upgrade to the various armors of the squishies, and various energy cost changes to the more exhaustive AoE skills which are not quite as effective as they once were, I may be satisfied
|
and entrophy....
Quote:
Chasing after squishies? Well is this PvP or PvE. At this rate in missions it'll take 2 hours for something that took 45 mins. I don't have the time
|
|
|
|
Nov 12, 2005, 04:47 PM // 16:47
|
#1324
|
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
|
The ugly, thr bad and the good...
Ugly...
I have no inteligent feedback for those solo farmers and or Nukes, etc most effected here. Iv'e never played one, so I wouldn't have a valid opinion anyway.
Bad
I. If I wanted to try the whole solo character type, this update pretty much kills the enthusiasm for it.
II. Furthermore, I was about to create a new PvE character as I've been playing my nec for months and only him, but after the update ...
I play traditional style. Im old fashioned I guess and like it. I can appreciate the runners, and other forms ppl use to advance quickly and dont criticize that or certain other "tricks" usually (Less they effect me , like the solo monk joining a FoW team and delinerately aggroing everything), but now for me to start a new charcater, it could be a month or more to get through Ascension! Thats longer than I'm comfortable with.
Good
Saying the AI is "smarter" isn't accurate but descriptive of the AI avoiding aoe and going after the casters. It was freaky when I first saw it happening, but it has heightened the excitement of facing Foes who don't just stand there and take it like idiots.
New tactics, builds and increased attention to tea formation are all good things IMO
One Question...
Why hasn't the AI Henchies been improved upon. I'm STILL seeing Alyssa and Orion doing bluntly STUPID things.
The economy in game is whacked these days! When (if ever) will this become a priority? The economy is the driving force of solo farming, way overpricing of trade, wherein grinders/farmers have so much GP that its now becoming neccessary to farm to afford the best (or at least decent) eqipment for high level characters.
Nuff said
|
|
|
Nov 12, 2005, 04:52 PM // 16:52
|
#1325
|
Krytan Explorer
|
I like the AI change the way it is now. Enemies don't run at the slightest hint of AoE damage, but they won't stay in it forever. I tried Throw Dirt, Fireball, and Ignite Arrows; the enemies only run when they're getting pelted numerous times by single-shot AoE skills, which seemed perfectly fine. Throw Dirt didn't make them scatter, but numerous exploding arrows did.
And about snares: yeah, enemies can still get out of the AoE in time when crippled. But what about that warrior still hitting the enemy? The fleeing enemy is taking a critical hit EVERY ATTACK WHILE THEY ESCAPE.
|
|
|
Nov 12, 2005, 04:53 PM // 16:53
|
#1326
|
Academy Page
Join Date: Jun 2005
Location: UK
Guild: Natis Ignigena
Profession: R/Mo
|
Quote:
Originally Posted by uidaho_kid
Personally I think that people are really freaking out about nothing. If you quit the game because of a patch, then that's your loss. The game is FREE people. Maybe you should take a break and go shoot some hoops or something and then come back and see that it's just a game. I'm pretty sure that you're still gonna play anyway, and maybe a few of you will learn to adapt.
|
The game is far from free. I paid £30 for one copy, £50 for a collectors edition and another £30 for a second account to get around the poxy 4 character slots.
This is the most I have spent on a single game since upgrading to play Half Life 2 and when the mechanics of said game are completely changed, not making the game harder, but simply making it more irritating and time consuming (and getting new characters to lvl 20 and pvp ready was already time consuming enough) to play, i reserve the right to be pissed off about it.
|
|
|
Nov 12, 2005, 04:54 PM // 16:54
|
#1327
|
Ascalonian Squire
Join Date: Nov 2005
Location: Dubai
Guild: Shameful Spirits
Profession: Mo/W
|
Ebay shares rise
Cool...common sense update but without farming can Anet please justify and explain how on earth I can make 100k for a superior absorption. I suppose I will just have to play for another 800 hours to earn enough money for my 15k armor....
This update is bound to send ecto prices through the roof, which will just lead to more people buying money on Ebay...and I thought Anet was against this practice, but this update seems to show Anet have invested in Ebay shares and are waiting for their windfall.
|
|
|
Nov 12, 2005, 04:54 PM // 16:54
|
#1328
|
Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
|
Quote:
Originally Posted by Loch
I like the AI change the way it is now. Enemies don't run at the slightest hint of AoE damage, but they won't stay in it forever. I tried Throw Dirt, Fireball, and Ignite Arrows; the enemies only run when they're getting pelted numerous times by single-shot AoE skills, which seemed perfectly fine. Throw Dirt didn't make them scatter, but numerous exploding arrows did.
And about snares: yeah, enemies can still get out of the AoE in time when crippled. But what about that warrior still hitting the enemy? The fleeing enemy is taking a critical hit EVERY ATTACK WHILE THEY ESCAPE.
|
omg im getting crits. It still slows missions and things down by 1/2. Crits aren't the point. You still take twice as long to kill 1 enemy. They run at the aoe dmg. Ignite still makes them run under tigers fury. Multiply aoe's its fricking 1 dmg...
|
|
|
Nov 12, 2005, 04:57 PM // 16:57
|
#1329
|
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
|
Quote:
Cool...common sense update but without farming can Anet please justify and explain how on earth I can make 100k for a superior absorption. I suppose I will just have to play for another 800 hours to earn enough money for my 15k armor....
|
Oh you have to be extremely lucky getting it dropped, or farm for it.
but apparantly some people on here say this is not a farming game.
|
|
|
Nov 12, 2005, 05:01 PM // 17:01
|
#1330
|
Ascalonian Squire
Join Date: Nov 2005
Location: Dubai
Guild: Shameful Spirits
Profession: Mo/W
|
Quote:
Originally Posted by aron searle
Oh you have to be extremely lucky getting it dropped, or farm for it.
but apparantly some people on here say this is not a farming game.
|
I am not saying it is a farming game...I am saying that the only reasonable way to afford the ridiculous prices in the game is to farm.
Without farming in the game the maths is a bit off....if I guess an average of getting 1k per mission and 800g per quest I do in PVE (a generalised figure)...they Anet will need to add 800 000 more missions and 60 000 more quests to the game for me to earn enough money for my fissure armor.
And yes, my maths is very rough...but does get my point across.
|
|
|
Nov 12, 2005, 05:03 PM // 17:03
|
#1331
|
Permanently Unbanned
|
what did november 11 update do? did it make the aoe alittle better or mobs still run like a bunch of idiots?
|
|
|
Nov 12, 2005, 05:09 PM // 17:09
|
#1332
|
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
|
Quote:
I am not saying it is a farming game...I am saying that the only reasonable way to afford the ridiculous prices in the game is to farm.
Without farming in the game the maths is a bit off....if I guess an average of getting 1k per mission and 800g per quest I do in PVE (a generalised figure)...they Anet will need to add 800 000 more missions and 60 000 more quests to the game for me to earn enough money for my fissure armor.
And yes, my maths is very rough...but does get my point across.
|
80 thousand not 800, just a little off
Quote:
what did november 11 update do? did it make the aoe alittle better or mobs still run like a bunch of idiots?
|
Idiots (EDIT / your not the idoit just to clear up any misunderstanding)
now what you do is cast cripple and cast firestorm.
Now watch them crawl their way out of firestorm taking damage, and not giving damage back.
its far to easy to exploit, but it still means its a longer kill in general, i think of it as added grind.
|
|
|
Nov 12, 2005, 05:09 PM // 17:09
|
#1333
|
Pre-Searing Cadet
|
|
|
|
Nov 12, 2005, 05:19 PM // 17:19
|
#1334
|
Permanently Unbanned
|
Quote:
Originally Posted by aron searle
80 thousand not 800, just a little off
Idiots (EDIT / your not the idoit just to clear up any misunderstanding)
now what you do is cast cripple and cast firestorm.
Now watch them crawl their way out of firestorm taking damage, and not giving damage back.
its far to easy to exploit, but it still means its a longer kill in general, i think of it as added grind.
|
hmm i dont get it if im a e/me how am i surposed to cast cripple? well i can cast mesmer slowdowns
|
|
|
Nov 12, 2005, 05:19 PM // 17:19
|
#1335
|
Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
|
Quote:
Originally Posted by alexcave
I am not saying it is a farming game...I am saying that the only reasonable way to afford the ridiculous prices in the game is to farm.
|
Should we call the police about this person holding you at gunpoint forcing you to get everything that has max stats?
|
|
|
Nov 12, 2005, 05:21 PM // 17:21
|
#1336
|
Academy Page
Join Date: Jun 2005
Location: UK
Guild: Natis Ignigena
Profession: R/Mo
|
Quote:
Originally Posted by Aera Lure
I'm stubborn. Its not going to stop me from playing the way I like to. I dont like the update, and its the first one where I've had that opinion. Players will adapt, but more casual players I think will be a bit frustrated.
|
My comment towards Gaile and the post you quoted is that solo play is FUN. That's why we do it. Not to mention it's the only way to make money. I don't care what anyone says you simply CANNOT make any decent cash from playing in groups. Even in SF me and a few guildies were cleaning out the place for 4 hours solid and got nothing but a few k each from it. The drops and loot are simply pathetic. This, along with the ridiculous prices of armour, is what ENCOURAGES farming and solo play.
And yes, with superior runes my full armour, both attribute quests done and my perfect staff, my monk SHOULD be able to solo lvl 20 enemies.
It's what I spent all my time on. Making a more powerful character.
Killing AoE damage off has just made my character useless. It's not just a change in the way I play. They've taken all my hard work and dedication to this game and stripped my character of her usefulness.
Solo play was fun. Now it isn't. People will leave over this, whereas people will not leave if it was put back the way it was. So what do Anet want? To have a game that their customers want to play, or to make the game they want and screw all the players enjoy solo with their complete closedmindedness towards what their players really enjoy.
I'll wait and see what happens, but this will be the last straw for many players until Anet get a grip on how to keep 2 factions of customers happy.
They chose to make a game of 2 halves, yet they can't seem to manage that properly at all.
So i'll say in closing. Anet have (had) a large dedicated PvE following for this game. Not everyone plays PvP the same way a lot of people bought HL2 but have never touched Counterstrike Source.
People like playing the PvE misions and quests and we'd keep playing it the way it was over and over as it was FUN. Take the fun away and you've got nothing but the hardcore nerds left switching builds every 5 minutes and doing little or no actual exploration of the game world 'cos it now takes 3 times as long to get from A - B.
Casual gamers need a place in this game too for it to succeed and this update has made a LARGE group of players feel completely unwelcome.
The game had choice. If I wanted people running out of my nukes and having to use snares and slow spells, i'd play PvP. I play PvE because it's fun, relaxing and enjoyable, when I come home from a day's work and just want something non too taxing to entertain me for a few hours.
I don't have time to sit in a mission outpost for an hour making builds and number crunching with strangers just to get to the next bit.
Besides, it's your PvE customers that'll be buying the expansion (or would have been). So Anet can carry on nerfing solo and buggering how PvE works, but it'll be us laughing when nobody bothers with expansion because we can't be certain the game we love won't be hamfistedly altered because Anet simply don't like the way we play it.
Last edited by Memphis; Nov 12, 2005 at 05:26 PM // 17:26..
|
|
|
Nov 12, 2005, 05:30 PM // 17:30
|
#1337
|
Ascalonian Squire
Join Date: Nov 2005
Profession: W/E
|
^^^ Well said.
Last edited by Glaekenjz; Nov 12, 2005 at 05:34 PM // 17:34..
|
|
|
Nov 12, 2005, 05:33 PM // 17:33
|
#1338
|
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by Memphis
I don't care what anyone says you simply CANNOT make any decent cash from playing in groups.
|
Oh really. I solo farmed once, to see if I could come up with a build for my E/Mo. I have made close to 2 million gold by playing in groups, through drops. Most of it was from doing orozar over and over again with EIGHT MAN teams.
|
|
|
Nov 12, 2005, 05:34 PM // 17:34
|
#1339
|
Frost Gate Guardian
Join Date: Sep 2005
Profession: R/
|
Quote:
Originally Posted by Memphis
My comment towards Gaile and the post you quoted is that solo play is FUN. That's why we do it. Not to mention it's the only way to make money. I don't care what anyone says you simply CANNOT make any decent cash from playing in groups. Even in SF me and a few guildies were cleaning out the place for 4 hours solid and got nothing but a few k each from it. The drops and loot are simply pathetic. This, along with the ridiculous prices of armour, is what ENCOURAGES farming and solo play.
And yes, with superior runes my full armour, both attribute quests done and my perfect staff, my monk SHOULD be able to solo lvl 20 enemies.
It's what I spent all my time on. Making a more powerful character.
Killing AoE damage off has just made my character useless. It's not just a change in the way I play. They've taken all my hard work and dedication to this game and stripped my character of her usefulness.
Solo play was fun. Now it isn't. People will leave over this, whereas people will not leave if it was put back the way it was. So what do Anet want? To have a game that their customers want to play, or to make the game they want and screw all the players enjoy solo with their complete closedmindedness towards what their players really enjoy.
|
So you say that everyone should has a Mo character. But what about ppl who don't wanna play with monk or warrior ? I have Ranger and it was hard for me to get a farm party or solo the Elona's Reach (or somewhere else).I did all the stuff you did (attribute quests etc.) and couldn't solo anywhere. I was trying to lvl up my lvl 18 monk char but i changed my mind after the update. And i get pleasure when i play with my ranger char and get bored when i play with Monk or Warrior. Equalling something , yes sometimes it has minus from things, should be OK for each side. Do not think for only yourself.
Last edited by Droven; Nov 12, 2005 at 05:38 PM // 17:38..
|
|
|
Nov 12, 2005, 05:41 PM // 17:41
|
#1340
|
Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
|
Quote:
Originally Posted by twicky_kid
there is only one reason that people are REALLY mad about this. before the patch you should have seen the price of ele sup runes. all of them are dirt cheap except for fire. if you want to know what type of class most people are playing just look at the sup runes. almost every single ele in pve was a fire ele. i would have to take a stab but majority of people on this game have at least 1 ele.
now you take the number of people on the game with eles and just about every single one played fire. now they have to change. the reaction is just due to how many people are playing fire eles.
by the end of the weekend the dust will settle and people will have yet another "only this allowed in party" pugs.
|
So by this, some how ele's should be nerfed until no one uses fire?
So by this, monks shouldn't be using healing runes or protection? NERF THEM THEN
God, you are so arrogant. By the way you talk, you only pvp, seriously DOUBT someone malestorms monsters to death in PVE and some how tridents a whole group at once.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:51 PM // 17:51.
|